So, Bau ging bis gerade eben voran, nun hab ich aber beim Öffnen der Map im GE im scripting folgendes stehen (die falschen shader werden noch ersetzt bzw. ausgebaut, was mein Problem ist ist folgend dick markiert) - "kann mir einer über die Straße helfen"? - Dankefein im Voraus
GIANTS Engine Runtime 6.0.2 64bit (Build Date: Dec 4 2014)
Copyright (c) 2008-2014, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2014, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 6.0.3
Main System
CPU: Intel(R) Core(TM) i7-4700HQ CPU @ 2.40GHz
Memory: 8109 MB
OS: Windows NT 6.1 64-bit
Physics System
Version: 5.9.4
Thread(s): 2
Sound System
Driver: OpenAL Software
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GTX 765M/PCIe/SSE2
Version: 4.5.0 NVIDIA 347.09
Shader Version: 4.50 NVIDIA
max_texture_layers: 16
OpenGL initialization successful
Hardware Profile
Level: Medium (auto)
View Distance Factor: 1.000000
Shadow Quality: 1.000000
Skip Mipmaps: 1
LOD Distance Factor: 1.000000
Terrain LOD Distance Factor: 1.000000
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.000000
Tyre Tracks Segments Factor: 1.000000
Error: Out-dated custom shader. 'F:/LS-15-Bau/# LandMapHE_Bau #/#SLM-Bau/map/Zusatz/Fertige_Grundstuecke/villageHouses/color2Shader.xml' has version 2. Please convert this file to version 3.
Error: Out-dated custom shader. 'F:/LS-15-Bau/# LandMapHE_Bau #/#SLM-Bau/map/shaders/scrollUVShader.xml' has version 2. Please convert this file to version 3.
Error: Out-dated custom shader. 'F:/LS-15-Bau/# LandMapHE_Bau #/#SLM-Bau/map/LS11/Wernesgruener_LandMap/Texturen/carColorShader.xml' has version 2. Please convert this file to version 3.
Error: Out-dated custom shader. 'F:/LS-15-Bau/# LandMapHE_Bau #/#SLM-Bau/map/LS11/models/objects/bathtub/bathtubWaterShader.xml' has version 2. Please convert this file to version 3.
Error: Out-dated custom shader. 'F:/LS-15-Bau/# LandMapHE_Bau #/#SLM-Bau/map/shaders/uvOffsetShader.xml' has version 2. Please convert this file to version 3.
Warning: Deprecated LOD textures/parameters in 'F:/LS-15-Bau/# LandMapHE_Bau #/#SLM-Bau/map/Fields/uvOffsetShader.xml.
Error: Out-dated custom shader. 'F:/LS-15-Bau/# LandMapHE_Bau #/#SLM-Bau/map/Zusatz/Fertige_Grundstuecke/villageHouses/color1Shader.xml' has version 2. Please convert this file to version 3.
Warning: Loading file with invalid case 'F:/LS-15-Bau/# LandMapHE_Bau #/#SLM-Bau/map/Zusatz/Haufen/texturen/sugarbeet_diffuse.dds'.
Warning: Loading file with invalid case 'F:/LS-15-Bau/# LandMapHE_Bau #/#SLM-Bau/map/Zusatz/Haufen/texturen/potatoes_diffuse.dds'.
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F:\LS-15-Bau\# LandMapHE_Bau #\#SLM-Bau\map\slm.i3d (35668.93 ms)
Error: Unsupported 32bit index mesh cooking 'Mesh'.
Error: Could not parse GISL program.
(364): ERROR: 'defaultTexCoords' : undeclared identifier
(364): ERROR: 'getTexCoords' : no matching overloaded function found
(367): ERROR: 'texCoords' : no such field in structure
(367): ERROR: 'Out' : left of '[' is not of type array, matrix, or vector
(367): ERROR: 'setTexCoords' : no matching overloaded function found
Error: Could not parse GISL program.
(364): ERROR: 'defaultTexCoords' : undeclared identifier
(364): ERROR: 'getTexCoords' : no matching overloaded function found
(367): ERROR: 'texCoords' : no such field in structure
(367): ERROR: 'Out' : left of '[' is not of type array, matrix, or vector
(367): ERROR: 'setTexCoords' : no matching overloaded function found
Error: Could not parse GISL program.
(364): ERROR: 'defaultTexCoords' : undeclared identifier
(364): ERROR: 'getTexCoords' : no matching overloaded function found
(367): ERROR: 'texCoords' : no such field in structure
(367): ERROR: 'Out' : left of '[' is not of type array, matrix, or vector
(367): ERROR: 'setTexCoords' : no matching overloaded function found
Error: Could not parse GISL program.
(364): ERROR: 'defaultTexCoords' : undeclared identifier
(364): ERROR: 'getTexCoords' : no matching overloaded function found
(367): ERROR: 'texCoords' : no such field in structure
(367): ERROR: 'Out' : left of '[' is not of type array, matrix, or vector
(367): ERROR: 'setTexCoords' : no matching overloaded function found
Error: Could not parse GISL program.
(364): ERROR: 'defaultTexCoords' : undeclared identifier
(364): ERROR: 'getTexCoords' : no matching overloaded function found
(367): ERROR: 'texCoords' : no such field in structure
(367): ERROR: 'Out' : left of '[' is not of type array, matrix, or vector
(367): ERROR: 'setTexCoords' : no matching overloaded function found
Error: Could not parse GISL program.
(364): ERROR: 'defaultTexCoords' : undeclared identifier
(364): ERROR: 'getTexCoords' : no matching overloaded function found
(367): ERROR: 'texCoords' : no such field in structure
(367): ERROR: 'Out' : left of '[' is not of type array, matrix, or vector
(367): ERROR: 'setTexCoords' : no matching overloaded function found
Error: Could not parse GISL program.
(364): ERROR: 'defaultTexCoords' : undeclared identifier
(364): ERROR: 'getTexCoords' : no matching overloaded function found
(367): ERROR: 'texCoords' : no such field in structure
(367): ERROR: 'Out' : left of '[' is not of type array, matrix, or vector
(367): ERROR: 'setTexCoords' : no matching overloaded function found
Error: Could not parse GISL program.
(364): ERROR: 'defaultTexCoords' : undeclared identifier
(364): ERROR: 'getTexCoords' : no matching overloaded function found
(367): ERROR: 'texCoords' : no such field in structure
(367): ERROR: 'Out' : left of '[' is not of type array, matrix, or vector
(367): ERROR: 'setTexCoords' : no matching overloaded function found*Edit ich selber - hat sich erledigt, war ein field-definition Fehler, selber durch Zufall rausbekommen....